Dungeons & Dragons#ad - Expanded subclasses: try out subclass options for every Dungeons & Dragons class, including the artificer, which appears in the book. Expanded rules options: try out rules for sidekicks, natural hazards, and parleying with monsters, supernatural environments, and gain guidance on running a session zero.
Spells, as well as magic tattoos, artifacts & magic tatTOOS: Discover more spells, artifacts, and other magic items for your campaign.
Introducing group patrons: whether you're part of the same criminal syndicate or working for an ancient dragon, each group patron option comes with its own perks and types of assignments.
More character options: tasha's cauldron of Everything introduces a host of class features and feats, plus straightforward rules for modifying a character’s racial traits and customizing their origin. A plethora of puzzles: ready to be dropped into any D&D adventure, puzzles of varied difficulty await your adventurers, complete with traps and guidance on using the puzzles in a campaign.
#adWizards of the Coast#ad - Explore a worldwide cityscape filled to the brim with adventure and intrigue in this campaign setting for the world’s greatest roleplaying game. A must have book for any D&D fan! Colour: Multicolor. The worlds of magic: the Gathering and Dungeons & Dragons unite in this adventure.
Dungeons & Dragons#ad - Add two new baldur’s gate characters: Play as the ranger Minsc, with his space hamster Boo, or the shapeshifting druid Jaheira. Last player standing wins! quick and easy: one game takes about 5-10 minutes and can be played from ages 8 to up! Expansion pack: this is an expansion for Dungeon Mayhem and the base game is necessary to play.
Dungeons & Dragons#ad - This adventure takes players from levels 1 to 13. Set in an unforgiving plane and packed full of fresh adventures, chilling monsters, and brand-new mechanics, Descent into Avernus gives Dungeon Masters all they need to lead their adventurers into the Nine Hells.
Save baldur’s gate from being dragged into Avernus and its citizens from becoming fodder in the vicious battle between demons and devils known as the Blood War. Introduces mechanics such as devils deals and the epic Infernal War Machines.
Dungeons & Dragons#ad - Explore the mega-dungeon of Undermountain in this adventure for the world’s greatest roleplaying game. Carry on your story from waterdeep: Dragon Heist with this adventure into one of the the most iconic dungeons in D &D. Takes d&d players from level 5+ all the way up to level 20 .
Dungeons & Dragons#ad - Dare to descend into the Under dark in this adventure for the world's greatest roleplaying game. Madness is the only escape. Hardcover with 355 pages full of fun. International standard book Number: 978-0-7869-6581-6. Printed in USA.
Wizards of the Coast#ad - 2-5 players. Ages 12+. Use force, trickery, negotiation and influence to take control of this great city. Take on the role of one of the masked Lords of Waterdeep. 60 minutes playing time.
#adWizards of the Coast#ad - Save time, keep the action up, and avoid stalling the game by flipping through books. Expand your library of arcane knowledge with a set of D&D Spellbook Cards. Quality Product. Package dimensions : 132. 0l x 93. 0w x 300h millimetres.
Dungeons & Dragons#ad - A dry erase journey Tracker is also included for tracking progress, and more. Laminated "actions in combat" sheet for new players to reference and keep up with key D&D rules with handy reference sheets for Wilderness Rules and Chases.
Dry-erase hex map of 100 blank hexes, encounters, supplies, numbered for easy reference. Whether you're exploring the jungles of chult, sailing through Saltmarsh, or navigating the frozen frontier of Icewind Dale, this D&D Wilderness Kit will help you through it.
International products have separate terms, and language of product, age ratings, including fit, are sold from abroad and may differ from local products, labeling or instructions. Illustrated punch-out cards of all 14 conditions, 9 cards to help track initiative, and 4 cards featuring the rules for exhaustion and extreme weather conditions.
Dungeons & Dragons#ad - Great adventures await: help your favourite D&D fan venture across the Frozen North with the latest D&D adventure book. Premium dice: immerse yourself in an icewind dale dungeons & Dragons adventure with a full set of 11 dice two d20s, two d10s, four d6s, one d8, one d12, and one d4 made for the frozen north.
Upgrade your adventure: the perfect accessory for icewind dale: Rime of the Frostmaiden or any other D&D adventure with Dungeons & Dragons fifth edition Player’s Handbook, Monster Manual, and Dungeon Master’s Guide.
Foldout maps: navigate the treacherous tundra with a player-friendly, foldout map of Icewind Dale on one side and Ten-Towns on the other 105" × 15. 75". Dice trays: keep your dice on the table with a durable, felt-lined box that functions as two dice trays.
Adventure materials: 20 double-sided cards with descriptions and beautiful illustrations will introduce you to the characters and creatures you might encounter on your D&D journey. Unleash your imagination: dungeons & dragons is a cooperative storytelling game that harnesses your imagination and invites you to explore a fantastic world of adventure, find treasures, where heroes battle monsters, and overcome quests.